Balladeer’s Blog’s readers always remind me that they can’t get enough superhero articles, so here we go again. With the Fourth of July Holiday coming up, I figured I’d look at the earliest stories of the Timely Comics (later called Marvel Comics) red, white & blue hero Captain America.
CAPTAIN AMERICA COMICS Vol 1 #1 (March 1941)
Story 1: Meet Captain America
Villains: Assorted Nazi saboteurs
Synopsis: Voluntary guinea pig Steve Rogers is subjected to the Top Secret Super-Soldier Treatment and becomes Captain America. With his trusty shield, Cap defeats Nazi saboteurs up and down the East Coast, becoming a media sensation. At Camp Lehigh, army mascot James Buchanan “Bucky” Barnes walks in on Private Steve Rogers switching from his uniform to his Captain America costume.
Cap agrees to risk the teen’s life by making him his costumed sidekick.
Story 2: Case Number 2
Villains: Sando and Omar
Synopsis: Steve Rogers and J.B. Barnes are stationed now at Fort Bix. With the help of FBI Agent Betsy Ross (yes, Betsy Ross) they become involved in the case of stage psychics Sando and Omar. Sando uses psychic powers to cause the mentally challenged Omar to “see” (really produce) visions in a crystal ball depicting disasters occurring, the first night at Fort Bix, the next night at a nearby bridge.
The disasters really occur, and Captain America, Bucky and Betsy eventually expose Sando as Nazi Agent Sando Von Krantz, a probable mutant who used his psychic powers to fill his stooge Omar’s mind with the disasters shown in the crystal ball. Somehow Omar’s powers caused those disasters to come true. (Hey, it’s a comic book.) Sando and Omar are captured, and Betsy pleads for mercy for the simple-minded Omar.
Story 3: The Soldiers’ Soup Continue reading
WAR OF THE WORLDS – Jonathan Raven, rechristened Killraven in the gladiatorial circuit of Earth’s alien conquerors of the “future,” leads a group of Freemen in an attempt to retake the planet. CLICK
THE WARLORD STRIKES – On the run after the destruction of their Staten Island rebel colony, Killraven and his Freemen run afoul of the Warlord, a human quisling who has wanted revenge against the rebel leader ever since he escaped from the gladiatorial pens. CLICK
KILLRAVEN: THE END
This final Killraven installment will deal with just two issues of Sabre. One that reflects what KR and his band of Freemen would have faced had they reached their Yellowstone Park destination before their 1973-1976 series was canceled, and one that reflects another adventure that the rebellious Freemen might have faced on their long odyssey to Yellowstone.
KILLRAVEN GRAPHIC NOVEL (1983)
KILLRAVEN GRAPHIC NOVEL (1983)
KILLRAVEN GRAPHIC NOVEL (1983)
KILLRAVEN: THE GRAPHIC NOVEL (1983) – Killraven and his Freemen continued their guerilla war against Earth’s alien conquerors. In the 7th of its official line of graphic novels, Marvel Comics let writer Don McGregor and artist Craig Russell wrap up some of the storylines left dangling by the cancellation of the 1973-1976 series of Killraven stories. In the previous post I detailed how McGregor had, in the meantime, transferred many of the Killraven story elements and time period to his
AMAZING ADVENTURES Vol 2 #39 (November 1976)
It is now January 2020, but we can just call it “44 years from now” as it would have been to 1976 readers. The setting is the Okefenokee Swamp, an unknown number of days after the previous issue’s New Year’s Eve celebration between Killraven and his Freemen and Brother Axe and his military-uniformed rebel colony.
AMAZING ADVENTURES Vol 2 #37 (July 1976)
The cause of the conflict soon becomes clear – Brother Axe is skeptical that Killraven really is THE Killraven, the world-famous scourge of Earth’s alien conquerors. He suspects KR and his band may be fakers trying to bamboozle him or – even worse – undercover human quislings trying to pinpoint the location of Brother Axe’s rebel band so they can betray the band to their alien masters.
AMAZING ADVENTURES Vol 2 #36 (May 1976)