FOR PART ONE OF BALLADEER’S BLOG’S EXAMINATION OF THIS OLD, OLD MARVEL STORYLINE CLICK HERE The revisions I would make are scattered throughout the synopsis below. Marvel still rules current Pop Culture.
AMAZING ADVENTURES Vol 2 #26 (September 1974)
Title: SOMETHING WORTH DYING FOR
Synopsis: Writer Don McGregor took one step forward in quality last time around, now it’s two steps BACK with this story that is so bad even the people at DC’s Kamandi, The Last Boy On Earth might have rejected it.
Near Battle Creek, MI, Killraven and his Freemen (M’Shulla, Old Skull, Hawk, Carmilla Frost and her creation Grok) have landed in their Dyna-Glider.
Killraven is busy trying to break one of the pinkish-crimson horses with serpent scales and forked tongues which were caused by the biological warfare agents unleashed 18 years earlier in mankind’s futile war to stop the alien invasion.
While time goes by and the Freemen reflect on KR’s stubbornness, dialogue tells us it has been well over a month and a half since the battle in Indianapolis last issue. (This makes no sense since they are flying, which is why my revision last issue made a point of having their Dyna-Glider destroyed by Skar. Hell, they could have WALKED from Indianapolis to Battle Creek several times over in a month and a half.)
The dialogue also tells us Killraven has not had any of his Visions courtesy of The Power since the encounter with Martians and human Quislings at the Indianapolis Speedway. NOTE: At this point KR and his Freemen have not yet pieced together the fact that his “visions” are really him mentally invading the minds of Martians. Since they have encountered no Martians in the past month and a half, THAT’s why he has had no visions recently.
REVISION: Rather than have the main action focus on KR trying to “break” the serpent-stallion like he’s in a rodeo while dialogue covers important topics, I would have had KR already astride the horse while his Freemen were riding the mutated hybrid animals they would be riding a few issues down the road.
While Killraven and his Freemen – with Deathlok replacing Grok in my revisions – engage in a running battle with human Quislings pursuing them in various land-vehicles, dialogue and narration would let us readers know they’ve been on the run like this for weeks since the clash in Indianapolis. Continue reading
AMAZING ADVENTURES Vol 2 #25 (July 1974)
AMAZING ADVENTURES Vol 2 #24 (May 1974)
REVISION: Picking up on the cliffhanger from my revised storyline last time around, Killraven, Mint Julep, M’Shulla, Hawk, Old Skull, Deathlok and Carmilla Frost are using the breathing gear that scientist Carmilla built for them to explore the submerged ruins of the Library of Congress.
AMAZING ADVENTURES Vol 2 #23 (March 1974)
REVISION: Writer Don McGregor had not yet hit his stride writing about Killraven’s adventures and I feel he messed up the story structure to this three-parter. I would have had ALL the Freemen – including KR – escape with Mint Julep and her band.
AMAZING ADVENTURES Vol 2 #22 (January 1974)
Back to the story: Rising up from the Potomac to attack the boat is a monstrous subaquatic lifeform – one of the many creatures brought to Earth by the Martians. Our heroes battle the tentacled creature, eventually killing it, but their boat is trashed upon the rocks and is now useless.
AMAZING ADVENTURES Vol 2 # 21 (November 1973)
I’m combining Deathlok’s story with Killraven’s in a sort of Ultimate Killraven way, since Marvel in recent years had KR, Deathlok and other figures from their canceled post-apocalypse titles get thrown together as a team due to time anomalies, etc ANYWAY.
Instead of watching Killraven struggle against guards I would have Warlord Ryker and Carmilla Frost watching and taking notes as other Keepers subject the rebel leader to various tests – many of them painful, of course – to determine the nature and origin of his paranormal abilities called simply The Power in the first two issues. (This was 4 years BEFORE Star Wars, so The Power is NOT a ripoff of The Force.)
AMAZING ADVENTURES Vol 2 #20 (September 1973)
AMAZING ADVENTURES Vol 2 #19 (July 1973)
In the realm of pop culture it continues to be Marvel Comics’ world! Over the past few years Balladeer’s Blog has been reviewing some old, old, OLD Marvel stories from decades ago. From the research I’ve done, I feel the late 1960s through mid-1970s were Marvel’s creative height, with only the Uncanny X-Men title retaining consistent art and story-telling quality beyond that time period.
WAR OF THE WORLDS/ WARRIOR OF THE WORLDS/ KILLRAVEN: In the early 1970s Marvel was experimenting with hybrid titles combining the old and the new by fusing licensed properties with unique Marvel twists.
Killraven’s use of a sword AND futuristic firearms in action set against a post-apocalyptic backdrop also brought a little John Carter of Mars appeal into the series. By 1976 the promising saga was canceled due to poor sales but gained a cult following in the decades since then.
And yes, I know that both Killraven and Star Wars drew on the same vast inheritance of sci-fi tropes but the close proximity of K.R. (1973-1976) to Luke Skywalker (1977 onward) makes the comparisons inevitable.
Adam Warlock, one of the Marvel Comics superheroes who are not that well known to the public at large right now, will probably be a household word soon like just about every other Marvel character who gets thrown at the big and small screens.
PART ONE – ENTER: THE MAGUS – Includes my quick recap of Adam Warlock’s fictional history from 1967 to 1975, including his encounters with the Fantastic Four, Thor and the Incredible Hulk.
PART TWO: DEATH SHIP – Adam Warlock gains a new ally in Pip the Troll when he is taken captive by the Church’s starship The Great Divide.
PART THREE: THE TRIAL OF ADAM WARLOCK – *** FIRST EVER APPEARANCE OF GAMORA *** Overcoming even more Black Knights of the Church and another battle with the Soul Gem, Warlock at last confronts the Matriarch, the worldly leader of the Universal Church of Truth.
PART FOUR: ONE THOUSAND CLOWNS – Pip the Troll and Gamora, the most dangerous woman in the galaxy, try to free Adam Warlock from the Pit of the Sacred Palace.
PART FIVE: THE INFINITY EFFECT – Face to face with the real form of the Magus, Adam Warlock learns the horrific fate that lies ahead for him as he will transform into the Church’s god while being tortured over a period of 5,000 years.
PART SIX: THE REDEMPTION PRINCIPLE – While evading the Black Knights of the Church Adam, Gamora and Pip encounter the dying Matriarch.
PART SEVEN: HOW STRANGE MY DESTINY – The story’s final mind-boggling developments unfold as Adam Warlock struggles to fight his fate.