With the superhero movie season already upon us Balladeer’s Blog’s examination of another old, old, OLD Marvel Comics hit continues.
FOR PART ONE PLUS A RECAP OF ADAM WARLOCK’S FICTIONAL HISTORY CLICK HERE
PART TWO
Strange Tales #179 (April 1975)
Title: DEATH SHIP
Synopsis: The previous chapter ended with Adam Warlock being smacked around by the superior power of the Magus, the god worshipped by the interstellar Universal Church of Truth. It developed that the Magus could not kill Adam because, somehow, Warlock and the Magus were actually one and the same being. Killing Warlock would be the same as killing himself.
Adam (powerful enough to fly through space under his own power at faster than light speeds) set off for the faraway galaxy that is the seat of power of the thousand worlds ruled by the Universal Church of Truth. That lies roughly 12 galaxies away from the Milky Way so this long, long journey is taking Warlock into parts of space never before depicted in the Marvel Comics universe of the time.
Our hero is determined to free the worlds enslaved by the Magus, destroy his “Church” and slay the Magus himself … even if it means that he (Adam) will die as well.
After his clash with Warlock last time around the Magus has alerted his empire’s starships to be on the lookout for any sign of our hero. The first vessel to come across Adam is the spaceship called The Great Divide, commanded by the blue-skinned Captain Autolycus of the Black Knights of the Church (more on them shortly).
Warlock can tell the ship is a Church craft because of the insignia on its hull: the main church symbol (the high-tech cross-ankh that Adam was crucified on back on Counter-Earth) as well as cocoons, lightning bolts and assorted bee-hives. All of them connected to Warlock’s strange existence thus far and therefore tantalizing reminders that he and the Magus are one and the same being somehow.
Adam is powerful enough to single-handedly take on an entire starship and the battle is on. Unfortunately our hero loses the dogfight, is knocked out by blasts from the spacecraft and is hauled in as a prisoner. Continue reading
Balladeer’s Blog takes a look at the turning point story for Adam Warlock, a Marvel Comics character … and therefore probably destined to become a pop culture demi-god like almost every other Marvel figure thrown at the screen. (He was already an Easter Egg in their Cinematic Universe)
Balladeer’s Blog’s examination of the Justice Society’s Golden Age stories continues. FOR PART ONE CLICK
ALL STAR COMICS #27 (Winter 1945 – On sale date Nov 13th)
Synopsis: In very late 1945 some superhero comic books featured their last few World War Two-centered stories, with the implication being that they had happened earlier in the year when the war still raged. Others moved on into the Post-War Era while others were a mixture, like this Justice Society tale.
Balladeer’s Blog’s examination of the Justice Society’s World War Two-era stories continues. FOR PART ONE CLICK
ALL STAR COMICS #26 (Fall 1945)
Synopsis: The Justice Society members are assembled at their Philadelphia headquarters because of the disappearance of scientist Herbert Crawford. Crawford had fallen into disrepute recently over his claims that a spaceship from Jupiter was headed for the Earth with hostile intentions.
Balladeer’s Blog’s examination of the Justice Society’s World War Two-era stories continues. FOR PART ONE CLICK
ALL STAR COMICS #25 (Summer 1945)
Synopsis: At their Philadelphia headquarters the Justice Society of America encounter an amnesiac man who insists he somehow knows that Rob Victor, a man convicted of murdering wealthy Timothy Kimball years earlier, is really innocent.
Balladeer’s Blog’s examination of the Justice Society’s World War Two-era stories continues. FOR PART ONE CLICK
ALL STAR COMICS #23 (Winter 1944)
Synopsis: The Courier newspaper has been covering the crime-spree of a supervillain calling himself the Psycho-Pirate because of his power over emotions. The Psycho-Pirate contacts the Courier to issue a challenge to the Justice Society of America to try to stop his crimes.
Balladeer’s Blog’s examination of the Justice Society’s World War Two-era stories continues. FOR PART ONE CLICK
ALL STAR COMICS #22 (Fall 1944)
Synopsis: A mystical female figure who embodies “The Conscience of Man” summons the Justice Society of America.
This examination of the Justice Society’s World War Two-era stories continues. FOR PART ONE CLICK
ALL STAR COMICS #21 (Summer 1944)
Synopsis: Lab assistant Joe Fitch has volunteered to be a guinea pig for experimental medicine but winds up dying. To reward the man for his selfless contribution to science the Justice Society of America is called in (talk about overkill) to act on Joe’s request to make amends for his secret criminal past.
This superhero-hungry world can’t get enough of these looks at the very FIRST superhero team in history: DC Comics’ Justice Society of America. This examination of their World War Two-era stories continues. FOR PART ONE CLICK
ALL STAR COMICS #20 (Spring 1944)
The Justice Society of America is called in to stop the Monster’s crime spree. They battle the villain as he robs banks, dynamites factories, steals payrolls, muscles in on the steel industry and threatens to blow up a dam if he is not paid extortion money.
Superhero fans want more JSA, so here we go with this latest look at the world’s OLDEST superhero team: DC’s Justice Society of America. FOR PART ONE CLICK
ALL STAR COMICS #19 (November 1943)
Synopsis: The Composer (Hector Bauer) kidnaps Hawkman and commits a series of music-related crimes. The Justice Society members try to thwart his crime spree and free their captured teammate.