FOR PART ONE OF BALLADEER’S BLOG’S EXAMINATION OF THIS OLD, OLD MARVEL STORYLINE CLICK HERE The revisions I would make are scattered throughout the synopsis below. Marvel still rules current Pop Culture.
AMAZING ADVENTURES Vol 2 #25 (July 1974)
Title: THE DEVIL’S MARAUDER
Synopsis: Don McGregor is beginning to really click as the writer for this post-apocalypse series, so my revisions will be very limited this time around. Rich Buckler is the new artist, further improving the series compared to the past few issues.
Somewhere in the ruins of Indiana, like most of the Earth, nearly leveled in the war against the alien invaders 18 years earlier, a stolen Dyna-Glider flies through the skies. Aboard are Killraven and his Freemen: Hawk, Old Skull, Carmilla Frost, her creation Grok and M’Shulla, who pilots the craft.
REVISION: My Freemen roster is the same except for Grok, who would instead be Deathlok, Carmilla Frost’s creation. I would have Carmilla piloting the aircraft since she is the scientist of the group.
The Freemen spot a Martian tripod pursuing a human who fled their enslavement at the nearby Martian testing grounds/ proving grounds for their war machines: the old Indianapolis Speedway. Piloting the Tripod is Skar, a mysterious inhuman figure who works for Earth’s alien conquerors but who makes it clear he is neither human nor Martian. (NOTE: His exact nature will be revealed during a future clash with the Freemen.)
REVISION: As always, I would have dropped the ridiculous Martian angle along with the tenuous War of the Worlds connection and just had it be regular aliens – Zetans in my revisions – who had conquered the Earth. Skar is such a bland name I would have livened it up a little as “Warscar” or “Battlescar” or something similar.
Killraven foolishly leaps from the Dyna-Glider to attack Skar’s Tripod. He is defeated and left for dead, since Skar considers all humans beneath contempt. He pilots his Tripod back to the converted Indianapolis Speedway.
REVISION: I would, as ever, have the Tripods really be Triphibian craft and the Dyna-Glider would have been shot down by Warscar/ Battlescar after he thought he killed Killraven. The explosion in the distance would make him assume all hands were dead and he would return to the Speedway. Continue reading
AMAZING ADVENTURES Vol 2 #24 (May 1974)
REVISION: Picking up on the cliffhanger from my revised storyline last time around, Killraven, Mint Julep, M’Shulla, Hawk, Old Skull, Deathlok and Carmilla Frost are using the breathing gear that scientist Carmilla built for them to explore the submerged ruins of the Library of Congress.
AMAZING ADVENTURES Vol 2 #23 (March 1974)
REVISION: Writer Don McGregor had not yet hit his stride writing about Killraven’s adventures and I feel he messed up the story structure to this three-parter. I would have had ALL the Freemen – including KR – escape with Mint Julep and her band.
AMAZING ADVENTURES Vol 2 #22 (January 1974)
Back to the story: Rising up from the Potomac to attack the boat is a monstrous subaquatic lifeform – one of the many creatures brought to Earth by the Martians. Our heroes battle the tentacled creature, eventually killing it, but their boat is trashed upon the rocks and is now useless.
AMAZING ADVENTURES Vol 2 # 21 (November 1973)
I’m combining Deathlok’s story with Killraven’s in a sort of Ultimate Killraven way, since Marvel in recent years had KR, Deathlok and other figures from their canceled post-apocalypse titles get thrown together as a team due to time anomalies, etc ANYWAY.
Instead of watching Killraven struggle against guards I would have Warlord Ryker and Carmilla Frost watching and taking notes as other Keepers subject the rebel leader to various tests – many of them painful, of course – to determine the nature and origin of his paranormal abilities called simply The Power in the first two issues. (This was 4 years BEFORE Star Wars, so The Power is NOT a ripoff of The Force.)
AMAZING ADVENTURES Vol 2 #20 (September 1973)
AMAZING ADVENTURES Vol 2 #19 (July 1973)
Even though there are signs here and there that audiences are getting fatigued with the oversaturation of superhero adaptations for the big and small screens, there still doesn’t seem to be any end in sight.
The central character uses his powers in World War One but afterward must cope with the limits of “super-powers” when it comes to dealing with political corruption and other problems that can’t be solved with violence. Or in which flexing his super-muscles would be counter-productive, maybe even ushering in a dictatorship. 
In the realm of pop culture it continues to be Marvel Comics’ world! Over the past few years Balladeer’s Blog has been reviewing some old, old, OLD Marvel stories from decades ago. From the research I’ve done, I feel the late 1960s through mid-1970s were Marvel’s creative height, with only the Uncanny X-Men title retaining consistent art and story-telling quality beyond that time period.
WAR OF THE WORLDS/ WARRIOR OF THE WORLDS/ KILLRAVEN: In the early 1970s Marvel was experimenting with hybrid titles combining the old and the new by fusing licensed properties with unique Marvel twists.
Killraven’s use of a sword AND futuristic firearms in action set against a post-apocalyptic backdrop also brought a little John Carter of Mars appeal into the series. By 1976 the promising saga was canceled due to poor sales but gained a cult following in the decades since then.
And yes, I know that both Killraven and Star Wars drew on the same vast inheritance of sci-fi tropes but the close proximity of K.R. (1973-1976) to Luke Skywalker (1977 onward) makes the comparisons inevitable.
Block Books from centuries ago were a form of illustrated storytelling, most often associated with religious topics. Naturally in a period of limited literacy the graven woodblock picture- stories made theological tales even more popular with the masses. In approximately 1455 – 1480 these “proto- comic books” addressed the Antichrist and the End Times.